= Working = If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. If your opponent is able to overcome your attack, all you will lose is 4 tokens if he/she can't overcome your attack you will win a portion of his/her money. The higher your stamina, the better chances you have of successfully beating your target and stealing his/her money. Jumping a player requires 4 tokens, and will reduce your stamina. Being in a cartel will also boost your strength. = Stealing = You can jump other players and steal their money (if you have more weapons then they do). To do this, click on the "Details" link beside "Junkies in Training" towards the top of the page. You can also find out how many cycles it will be before a junkie-in-training will become a working junkie. For A and B games, it doesn't matter what type of drugs your junkies are paid in, just make sure you have enough of that drug to fill their salary. Your junkies will now be paid in that drug. You will see a list of drugs, choose the radio button of the desired payout drug and click "Change". Should you fall short of drugs and be unable to pay your junkies, they will require re-training, thus resulting in about 50 profitless tokens spent per junkie (expensive!) To determine what drug you will pay your junkies with, go to the Street Corner page (operations drop down) and scroll below the recruit box. These drugs will be immediately deducted from your coat. They will cost you 1 unit of any drug (as determined by you) each time you spend a token. Junkies also require you pay them, they demand pay whether in training or working. From the time you recruit a junkie, she will not be trained until you've spent about 50 tokens. Junkies will not immediately begin to earn profit, they require time to train. In standard A, B and C games, every time you spend a token, your junkie will earn money for you. It will cost you 1 token for each junkie your recruit. Enter the number of junkies you want to recruit and click " Recruit".
You can recruit new junkies from the Street Corner (under the operations drop down). Junkies Junkies are among the most profitable ways to make money in DopeWars Online. Scroll below the build section, you will see a list of all drugs in the game, choose the radio button beside the drug you want to produce, and click "Change". This can be changed at the drug lab screen. By default, your lab will produce Crystal Meth. All the drugs produced by your lab will go directly in to your coat (which you can then sell for money at the local dealer). Drug labs will produce (usually) 17 units of any drug (as determined by the player) per square foot each time that player spends a token drug labs will begin producing drugs immediately. In most games, it will cost you 2 tokens and $34,500 per square foot of drug lab. To expand your drug lab, enter the number of square feet in the box you want to grow it by. To grow drugs, you need to build your drug lab (under the operations drop down). This requires careful planning and a good coat to hold all your output. An example of how money can be made this way: Say you buy 6,000 units of LSD at Union Station for $21 each (total cost of $ 126,000) and then ride the subway to York University and sell all 6,000 units for $31 each (total proceeds of $ 186,000) you just made a quick and easy $10 per unit times 6,000 units, a total profit of $60,000! Growing In Dope Wars Online, you can make a living running a grow operation. Simply traffic goods from one subway station to another. Trafficing This is the simplest and most common way of quickly making money in the game however can be less effective over a game-long period.
Making Money There are several ways to make money in DopeWars, some more efficient than others, depending on your strategy. The objective of Dope Wars Online is to become the city's richest and most powerful drug dealer.